From indie studios to major platforms — we build game engines, multiplayer infrastructure, and development tools. Deep expertise in Godot, Unreal, and Unity.
Core contributions to Godot Engine including the FBX importer and unit testing infrastructure. Deep C++ engine-level work.
Game networking libraries, VOIP integration, peer-to-peer multiplayer. Built Yggdrasil networking for Godot.
Player systems, physics, input handling, UI. Cross-platform development for PC, console, mobile, and VR.
Asset pipelines, FBX import/export, 3D avatar systems, content creation tooling.
Backend services, matchmaking, orchestration platforms. Built a Kubernetes-like game server platform from scratch.
Audio plugin development, tracker music playback, media streaming integration for game engines.
Avatar platform design and technical pipeline development. Built FBX import system from the ground up for internal 3D avatar projects.
Backend, gameplay, in-house orchestration platform, UI, and networked gameplay engineering.
Long-term C++ contracting relationship. Engine-level development and systems programming.
From engine work to shipping titles — we cover the full stack.
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