Technical articles and engineering insights from our team.
After five years of building multiplayer systems in Godot — from the Yggdrasil networking library to production VOIP — here’s what works and what doesn’t.
Not every deployment has access to GPU infrastructure. We’ve spent the last year making AI inference practical on CPU-only machines for defence and healthcare.
Most “E2E encrypted” platforms still rely on central servers. We built a communications platform that eliminates this entirely — no central server, no trusted third party.